We aim to expand intelligence by uniting social and technological knowledge to advance humankind.
We build a platform for learning in virtual, augmented, mixed realities and create games to make life cheerful.
During its development, mankind has accumulated a vast amount of experience. However, there is a gap between social and technological knowledge. We aim to make a bridge between those types of intelligence and allow companies to implement modern learning paradigms like Connectionism, Social Constructivism, Individual Learning Trajectories.
The platform allows adding new training experiences created by third-party developers. All new courses are automatically integrated with other corporate assets and systems (analytics tools, ERP, LMS, CRM, etc.)
The platform can easily combine and create learning experience based on entities and representations of components. That allows:
- making any types of combinations of each learning content’s property;
- creating complex visualizations and interactions.
Every learning asset and interaction is represented as an object ready for an analysis of any complexity. That allows companies to implement modern teaching and learning paradigms like Connectionism, Social Constructivism, Individual Learning Trajectories.
Our dream is to make games free of compromises. Consumers have high expectations of VR. However, the new medium imposes some restrictions on game design. We decided to mix those expectations with familiar console action games and reiterate on our approach thinking out of the box.
Our story-driven multiplayer games:
With Microsoft and MSI, we organize cyber tournaments based on our games: